5/4/2023 0 Comments Warframe hubThe game's PC-style options menu allows you to play with features including GPU particle density, ambient occlusion, motion blur and depth of field, but this doesn't result in any real gain to performance. The visual make-up of the game remains the same, but Panic Button makes one noticeable cut here - screen-space reflections are completely removed, which can cause some issues on water surfaces.ĭoes the game hold up visually overally? Well, it's a similar situation to Doom and Wolfenstein - on the one hand, the game presents in a very blurry fashion (especially so on when gaming on a large living room flat panel) and while the same indistinct image quality is in place in mobile play, somehow it seems to stand up better - principally because the smaller screen makes the visual cutbacks more difficult to pick up on. In portable play, the same upper bounds are in place, though resolution obviously drops even lower - 432p being the lowest pixel-count encountered. John and Rich sit down to discuss Warframe on Switch - plus there's a quick look at the recently patched - and improved - Wolfenstein 2.īut with visuals as rich as Warframe's, the price is paid with a big hit to clarity - we noted docked play dropping to as low as 540p, topping out at 720p and averaging out somewhere in-between. This is an option on the current console versions of the game, but it's always active on Switch - and it's a key aspect in making this conversion possible. In common with Panic Button's Doom and Wolfenstein 2 conversions, dynamic resolution is in play, adjusting the pixel count based on GPU load. Expect to see dialled back texture filtering and lower precision effects (though the fact that the game retains elements like volumetric lighting and screen-space reflections is impressive to begin with) and then there's the resolution situation. In almost every way that matters, it mirrors the features of the existing PlayStation game - right down to the inclusion of a PC-style options menu. Heavy on post-processing effects such as bokeh depth of field, motion blur and bloom, it's a very handsome game - which makes Panic Button's work on the Switch version even more impressive. Content has been boosted, performance has improved and the game's graphics have improved significantly as Digital Extremes has worked on adding new features to its proprietary in-house Evolution Engine. Launched in 2013 in tandem with the arrival of the current-gen consoles, Warframe has evolved radically over the last five years. At some point, Digital Extremes returned to that early work and used it as the basis for the game we're looking at today. ![]() Back then it was called Dark Sector, which eventually released as something very, very different to that original reveal. ![]() Indeed, the game that would eventually become Warframe was the first 'next-gen' game announced for the PS360 era. The story of Warframe itself is a fascinating one, and its origins can be traced back to before the arrival of Xbox 360. It's available now on the eShop and it's free to play, so if you want to see how this talented team manages to bring PS4 and Xbox One experiences to Nintendo's console hybrid, do check it out - we suspect you'll be impressed. ![]() Developer Panic Button returns with another highly impressive Switch conversion of a current-gen title: Digital Extremes' Warframe.
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